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Fusion 360 photorealistic render
Fusion 360 photorealistic render









To be efficient for a game engine, it’s important to resolve mesh geometry with minimal faces. I’ve resolved the primary issue that was plaguing me early on in this project: mesh topology. I’ve also continued to make leaps and bounds on my 3D character work. I’ve successfully built a standardized data format for a visualization project and introduced some of my fellow interns to the history and purpose of data visualization, and its role in matters of social justice and equality. My gallery and design pages received some helpful updates.

fusion 360 photorealistic render

I’ve had several interviews and job application submissions. The last few weeks have been incredibly busy. It’s been nearly a full month since my last update, so what have I been working on? We can access these different elements through the Appearance window in Fusion: Translucency/Opacity - how transparent a surface is to light Refractive -how light bends through a surfaceĮmissive - how much light a surface emits (glow) Reflectance/Specular/Metalness - the reflectiveness of a surface (ranging from mirror finish to a dull surface)Īnisotropy/Ambient Occlusion - the shadows along a surface Roughness - the smoothness of a surface (ranging from a sharp reflection to fuzzy/diffuse) Normal and/or Height Maps - the bumps and imperfections along a surface PBR (Physically Based Rendering) materials are built from multiple images:Īlbedo/Diffusion/Color - the color a material reflects

fusion 360 photorealistic render fusion 360 photorealistic render

First, what does Fusion 360’s material library look like? ANATOMY OF FUSION 360 PBR MATERIALSīefore we can explore alternatives to Fusion 360’s included materials, we need to understand what elements these materials are made from. Want to bring your Fusion 360 designs to life? Then let’s take a look at a wonderful alternative to Autodesk’s built-in materials library.











Fusion 360 photorealistic render